Some more consideration goes into packing maps. The basic mode of operation is almost identical to unpacking a map; obviously this time you hit Compress map, then specify the .UFO file first and the .YMF file afterwards. However, achieved compression can be disappointing, as tiles that do not exist in the common maps will remain in the packed map. In maps with custom or even unique tilesets, this will probably be the majority.
Therefor, you can go about it with a different approach. Create a file with the tileset, then either use File / Delete CRC files to delete the existing CRC list or rename the CRCLIST.CRC and CRCLIST.MCF file in the program directory to WHATEVER.CRC and WHATEVER.MCF, respectively. The loaded CRC list is kept in memory though, so you need to restart the program. Then add the .UFO file containing your tileset when prompted for files to scan for the list. Now, tiles from that tileset will also be replaced by references when packing a map. The resulting file will be much smaller than when packing with just the Cavedog map tiles available.
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